Jurassic Reich was wonderful, and here are a few photos courtesy of Paul at the Man Cave . Check out the rest of his great Jurassic Reich photos – thanks Paul!
And you can find more photos at Spodding !
1940 Germany occupies France. In the vaults of the Louvre Museum the artifact is found and taken to Berlin. Himmler learns of the artifact and commissions a team from the Ahnenerbe, the Nazi Occult Bureau, to investigate.
1941 German scientists discover that the artifact is a gateway back to Earth’s prehistoric past. Teams are sent back and return with living dinosaurs.
1942 Hitler orders the creation of a new weapon of terror – the Kreigsclaw – units of mounted dinosaurs and pterodactyls.
The famous film director, “Dino de Laurentis is commissioned to make a propaganda film demonstrating Germany’s conquest of the primeval forces of nature.
Or Die Eroberung von Zeit – the title for “Dino” de Laurentis’ film – follows in the footsteps of “Triumph of the Will” and “Victory of Faith”, as a celebration of German might. The discovery and use of the Anubis Gate to relocate dinosaurs from the past is just the first step.
Interestingly, the film does not mention the Gates, but claims that German science and genetics is responsible for recreating and breeding dinosaurs.
So to recap on what the game is all about: The Allies are attempting to: 1. Prevent Germany making their propaganda film 2. Destroy the dinosaur hatchery/ laboratory and 3. Rescue Ginger Snaps from the castle! The Germans, once under attack, will be trying to get the precious film “in the can” and off the table by any means necessary – even if it has to be strapped to one of the Pterowaffen (oops! is that a playing hint to the Germans?)
We’ll be using Flying Lead from Ganesha Games for the rules – they will provide a suitable pulp game while still providing enough stucture and detail to cover most eventualities. I’m curently working out the stats for both sides : The germans will have mostly regular troops – apart from the dinosaurs! For those that have played the Songs system, Kreigsclaw have these stats:
Kreigsclaw & rider 96 points Quality 4 Combat 2
Submachine Gun, Fear, Long Move, Mounted, Body Armor, Big, Savage
So they have a burst of speed, good in close combat, and a bit tough – I’m thinking I may may need to increase the toughness, but we’ll see.
The Allies will have veteran GIs led by Eureka’s “pulp” Dogface GIs – these guys will be heroes and tough – Quality 3 Combat 3, with Hero, Body Armour, then a number of other special abilities depending on the individual.
”Dino” de Laurentis filming the propaganda epic that will demonstrate the might of the new Jurassic Reich
After spending a few months cogitating about rules for the game, blow me down if I don’t find that a few weeks ago Ganesha Games released a 20th century firefight version of their fine skirmish rules Song of Blades & Heroes. Called Flying Lead, it covers everything I need, so I shall be using it as the basis for the game. Talk about good timing, and saving me lots of work……